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Author Topic: Emotional video games *possible spoilers*
Midgard_Dragon
Markdown, the Herald Angels Sing


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quote:
Originally posted by RelicMan:
Chalk up another one for Aeris in FFVII. That was the first time, and so far the only time that a videogame has ever brought me to tears.

Am I the only one that thinks Donkey Kong Country 1 and 2 had some of the most peaceful music ever to make it into a video game?

Nope, not just you. I could fall asleep just sitting listening to that music.

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Midgard Dragon
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Morrigan
Happy Holly Days


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Phantasmagoria. As the husband tries to kill/rape the wife. And the wife as she finds each dead body/ghost.

GK2: The Beast Within. As Gabriel realizes his friend von Glower is the Black Wolf. And as he realizes that King Ludwig II was a werewolf.

Morrigan

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"The woods are lovely, dark and deep. But I have promises to keep, And miles to go before I sleep, And miles to go before I sleep." Robert Frost, Stopping by the Woods on a Snowy Evening

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Stormfeather
Silver Sells


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quote:
I for one was happy. I hated Aeris and wanted her to die. I wanted Cloud to go with Vincent! lololol yaoi!
Darnit! If you're gonna have yaoi in FFVII, at least make it Vincent/Sephiroth!

ETA: Duh, and I got so busy making the silly comments, I forgot to add what else I'd thought of.

The Suikoden series is pretty damn full of emotional moments. Betrayals, deaths of beloved friends (and fan-favorite characters)... waiting for a happy moment for some time, only to have the rug yanked out from under you at the last minute... I mean, it's not like it's all Doom and Gloom, but it's not all a bed of roses either.

(At least in each game if you recruit all 108 characters and get the best ending, you'll usually have some reversal of the worst of the stuff, but there's usually some stuff that stays bad, regardless. *sniffle*)

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Midgard_Dragon
Markdown, the Herald Angels Sing


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quote:
Phantasmagoria. As the husband tries to kill/rape the wife. And the wife as she finds each dead body/ghost.
I thought most of that game, that scene too, was pretty intense, emotionally and in a "holy crap I crapped my pants" way. I usually hesitate to bring it into conversation because I've taken so much flack for liking it in the past.

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Egg Note
We Wish You a Merry Giftmas


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I know Tales of Symphonia wasn't the bastion of originality both with its characters and plot, but when each character "died" one by one once you reach a certain area but I was a bit sad. I mean I knew they were going to come back but still.

Tales of Legendia was a bit different, as I was more angry than sad because of those Ferines were a bunch of hypocrites. And Shirley has to be the worst character in any video game, ever. There was also a plot twist [if you can call it that] that is never explained at all that ruined the entire game for me.

Tales of the Abyss had me emotional at times, but there were too many writing problems, not to mention it had one of the most tacked on plot twists ever that sort of ruined my favorite character, though it wasn't as bad as the one in Legendia. At least they tried to explain what happened in this one, despite sounding like the writer's half-assed it.

I agree on GTA: San Andreas. Ignoring the Hot Coffee incident, it has a good story and I like CJ. Skies of Arcadia had me almost crying as well at some points as well, especially with that Moonfish sidequest in the Gamecube version. Too bad there's probably never going to be another one made.

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Okay, just to make it clear, there is a real world out there. No really, there is. I checked.

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Rebochan the Retail Reindeer
Good King Wal-Mart


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quote:
Originally posted by Crash Fistfight:
I just got to the "You're the inspiration" level of Elite Beat Agents and that was pretty emotional, I almost had tears in my eyes.
What is the most emotional scene in a game you've played?

I admit to crying at the end of the stage when

OMG SPOILERIFFIC SPOILERNESS OF SPOILER PROPORTIONS
OMG SPOILERIFFIC SPOILERNESS OF SPOILER PROPORTIONS

The dad's ghost showed up at Christmas with a teddy bear, like he promised.

However, I stopped getting emotional about it when I later got a failure in one of the scenes and noticed dad came back with a crappier bear. So all I can think is that Ghost Dad is judging his daughter's love by her dancing skills. What a mean dad [Wink]

OMG SPOILERIFFIC SPOILERNESS OF SPOILER PROPORTIONS

The ending to Lufia II. Apparently if I'd played Lufia I first, I'd have known what to expect, but I didn't.

A note on the infamous FF7 scene...
OMG SPOILERIFFIC SPOILERNESS OF SPOILER PROPORTIONS
OMG SPOILERIFFIC SPOILERNESS OF SPOILER PROPORTIONS

Aerith can't be revived or the plot would need a rewrite. She was always intended to be killed off because Aerith's spirit is what manipulates the Lifestream to save the planet from Meteor, and then again it's Aerith's spirit in Advent Children that heals the planet of GeoStigma. Some of the more recent material clarified this point because it was kind of vague in FF7, but if Aerith hadn't died, there would be nothing to guide the Lifestream of the planet.

OMG SPOILERIFFIC SPOILERNESS OF SPOILER PROPORTIONS
OMG SPOILERIFFIC SPOILERNESS OF SPOILER PROPORTIONS

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"One original thought is worth a thousand mindless quotings." -- Diogenes

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Troberg
Angels Wii Have Heard on High


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Chalk me up for Phantasmagoria as well. The final scene, where she leaves with an empty expression got me, as well as several scenes in the game.

Not very good from a gaming perspective, but excellent as a horror drama. I wish they had an "automatic mode" after you finished the game, so you could just lean back and watch the entire story. And I just loved the house!

The end texts in Baldurs Gate 2 also got me. It was like losing friends, after playing BG1 and BG2 with the same characters, then suddenly leaving them and only hearing about their continued stories.

Another emotional moment for me was the final mission of Homeworld. Finally, after having my planet destroyd just like that by the evil bad guys, I've found the mythical homeworld our people originated from. The bad guys' mothership was there, my fleet was strong and it was time for payback. I sent my entire fleet at them, in formation, with beautiful engine trails and all. The spaghetti western/arabic crossover music added nicely to the mood. It was a beautiful moment. The calm before my fleet tore into the enemy mothership in a hail of righteous payback.

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/Troberg

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KDS
I'll Be Home for After Christmas Sales


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World of Warcraft & Warcraft III Spoiler Space
Oh man, am I a geek of the highest caliber or something?
World of Warcraft & Warcraft III Spoiler Space
Oh man, am I a geek of the highest caliber or something?
World of Warcraft & Warcraft III Spoiler Space
Oh man, am I a geek of the highest caliber or something?
World of Warcraft & Warcraft III Spoiler Space
Oh man, am I a geek of the highest caliber or something?

Blizzard has done an amazing job of blending the Warcraft series lore together (unless you ask the scary-hard-core book followers, who are of course entitled to disagree) and while I had played WC3 when it first came out, it was just another RPG at the time. After playing WoW for about a year, I figured I’d dust off the disks and give it another go: see if I could pick up a bit of background story and recognize places from in-game. I play a Paladin, as does my SO, so we’re about as Alliance as you could get. Neither of us has ever played a horde character beyond level 20, and Orcs (along with the rest of the Horde) are firmly embedded in our minds as “the bad guys.”

So there I was at the end of the Orc campaign in WC3, joking all along that I hoped no one found out I was running missions with a “Paladins to Kill” counter, and I hit the final cut scene. I remembered more or less how it went down and was looking forward to playing the elves, so the emotions just totally broadsided me. There I was, sobbing over a dead Orc. They were supposed to be faceless enemies, not brothers and fathers and sons who cry their own very manly (well, Orcish) tears when they fall in battle.

If anyone else plays WoW (there’s over 7.5 million accounts now, surely a few are Snopesters?) just though I’d say ... nerf shaman.

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I dunno, I like the same qualities in a man as I want in a dog. Big, happy, friendly, and hairy. Not too much slobber either. ~Sue Bee

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Troodon
It Came Upon a Midnight Clearance


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That Warcraft III video was certianly well-executed, but I still wasn't feeling any sympathy for the Orcs. My introduction to the series was Warcraft II (and a little Warcraft I) and so I'm not going to forgive the Orcs as easily as it seems Blizzard did. Demonic "bloodlust" just isn't a good excuse, especially when you've trashed Azeroth and killed Anduin Lothar! It won't happen, but I still hope the human heroes from Warcraft II: Beyond the Dark Portal come back (a few of them have rather personal vendettas against Orcs).

Incidentally, Grom Hellscream was first playable in Warcraft II: Beyond the Dark Portal, but there he had a high-pitched, sing-song voice. "Welcome to my niiightmare!"

Edit: speaking of "Beyond the Dark Portal", I think Alleria (You don't touch the other elves that way!) and Turalyon were much more interersting than anyone on the Orc side.

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Fools! You've over-estimated me!

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Radical Dory
God Rest Ye Merry Retail Clerks


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quote:
Originally posted by Finding Rebochan:

A note on the infamous FF7 scene...
OMG SPOILERIFFIC SPOILERNESS OF SPOILER PROPORTIONS
OMG SPOILERIFFIC SPOILERNESS OF SPOILER PROPORTIONS
Aerith can't be revived or the plot would need a rewrite. She was always intended to be killed off because Aerith's spirit is what manipulates the Lifestream to save the planet from Meteor, and then again it's Aerith's spirit in Advent Children that heals the planet of GeoStigma. Some of the more recent material clarified this point because it was kind of vague in FF7, but if Aerith hadn't died, there would be nothing to guide the Lifestream of the planet.

Actually, there was another reason...

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"But about the reindeer...what kind of a nose shines? How did he get it? Maybe it's not a reindeer after all. It could be something else."

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Manzanita SOL
I Saw Three Shipments


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quote:
Originally posted by Bug Muldoon:
quote:
Eternal Darkness: Sanity's Requiem is a really...weird game.


SLIGHT SPOILER: As you play, you're reading through this journal left in your uncle's house, and solving a mystery that goes along with it...and your character steadily goes insane. There's one instance where you stand by a bathtub, and are prompted to press the A butten, and you see a body in it. Or a seen where you walk into the kitchen and there's a man hanging from a noose, reciting Edgar Allen Poe (Poe is all over this game).

That infernal game played one trick on me that still makes me shiver. I nearly had a heart attack when it happened...It was a really simple trick, too:

I was playing the fireman's level. My sanity meter had been going down fast and all of a sudden, the silhouette of a cockroach starts walking around on the inside of the screen. I tell you, when something like that happens you will come close to wetting yourself.

When I first played that game, I was at a friend's house for a late night gaming session, and they actually have roaches. So when that happened, all I said was "That's a HUGE one." It actually made me laugh when we realized it was the game.

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Take a step outside the planet,
Then turn around and round
Take a look at where you are
It's pretty scary.
--"Turnaround" - Nirvana

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SiKboy
Deck the Malls


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I wasnt sad when aeris died, I was PISSED. Seriously. I was shouting at the game (and excuse the all caps, but its the only way to express how irritated I was) "STOP GODDAMN CRYING ABOUT IT AND USE A PHOENIX DOWN ON HER! YOU HAVE ABOUT 50 OF THEM IN INVENTORY!". But its still emotional, so it still counts.

SiK "Liked Tifa better anyway" Boy

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This Space For Rent.

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BringTheNoise
Xboxing Day


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quote:
Originally posted by Manzanita SOL:
quote:
Originally posted by Bug Muldoon:
quote:
Eternal Darkness: Sanity's Requiem is a really...weird game.


SLIGHT SPOILER: As you play, you're reading through this journal left in your uncle's house, and solving a mystery that goes along with it...and your character steadily goes insane. There's one instance where you stand by a bathtub, and are prompted to press the A butten, and you see a body in it. Or a seen where you walk into the kitchen and there's a man hanging from a noose, reciting Edgar Allen Poe (Poe is all over this game).

That infernal game played one trick on me that still makes me shiver. I nearly had a heart attack when it happened...It was a really simple trick, too:

I was playing the fireman's level. My sanity meter had been going down fast and all of a sudden, the silhouette of a cockroach starts walking around on the inside of the screen. I tell you, when something like that happens you will come close to wetting yourself.

When I first played that game, I was at a friend's house for a late night gaming session, and they actually have roaches. So when that happened, all I said was "That's a HUGE one." It actually made me laugh when we realized it was the game.
The first time I played it, me and my flatmate stayed up all night drinking Irn-Bru. Lack of sleep + caffeine + Eternal Darkness = LOTS of jumps from us.

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"The United States Government: significantly less cruel and sadistic than the Taliban." - Dara

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Class Bravo
We Wish You a Merry Giftmas


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Pretty much anytime I finish a game that I've been engaged in for quite awhile I will feel somewhat of a sense of nostalgia as I watch the finale and see the credits start to roll up.
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UrbanReindeer
Deck the Malls


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Eternal Darkness was the shiznit, and I didn't even play it. I watched my husband play it.

Someone mentioned very briefly Silent Hill. I think Silent Hill 2 was the most emotional of those when...

SPOILER
SPOILER
SPOILER
SPOILER
SPOILER

...you find out the guy killed his own wife because of her debilitating illness.

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"He feeds the sparrows of the field, but He doesn't sit there and cram worms into their mouths." -- Mouse

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Class Bravo
We Wish You a Merry Giftmas


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quote:
Originally posted by Illuminatus:
*Amusingly, this game has you robbing a Las Vegas casino, stealing a jetpack from Area 51, and finally hijacking a Harrier off the deck of an aircraft carrier, but the most difficult mission in the game involved CJ flying around a remote control byplane and dancing on the beach to impress a girl.*

I'm glad to see I'm not the only one who thought the R/C Biplane level was ridiculously hard to beat. I've recently had to start over after accidentally deleting my saved game in which I had beaten every level and had something like $300 million, and I'm not looking forward to when I get back to that biplane level.
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Toys for big boys.
Deck the Malls


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quote:
Originally posted by JoFo:
quote:
Originally posted by Toys for big boys.:
Is it ok to admit that the Forest Temple music from Ocarina of Time gives me goosebumps?

If I can find it on th interwebby, I'll link to it.

Yes, it's ok.

What about the music that plays when Sheik gives one of his emotional/sappy speeches?

I've just remembered how that goes. Beautiful does not do it justice.

I found a midi file of the forest temple music. Its going onto my phone.

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I am not taking lectures on physics from a man in tights.

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Astra
The "Was on Sale" Song


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I'd never played any of the Warcraft games before World of Warcraft (though I'd played everything else Blizzard had put out). Now I'm thoroughly addicted.

There are a couple of quests that are very emotionally charged, but I think the best example is the waterlogged letter that you recover from a dead dwarf in the water under Thandol Span. The dwarf's name is Sully Balloo and you must deliver the letter to his widow, who then pleads to the king that her husband not be forgotten. It's all based on a real-life letter written by Sullivan Ballou during the Civil War.

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This has been yet another... USELESS POST.

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Illuminatus
Jingle Bell Hock


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quote:
Originally posted by Astra:
I'd never played any of the Warcraft games before World of Warcraft (though I'd played everything else Blizzard had put out). Now I'm thoroughly addicted.

There are a couple of quests that are very emotionally charged, but I think the best example is the waterlogged letter that you recover from a dead dwarf in the water under Thandol Span. The dwarf's name is Sully Balloo and you must deliver the letter to his widow, who then pleads to the king that her husband not be forgotten. It's all based on a real-life letter written by Sullivan Ballou during the Civil War.

Have you been to the Shrine of the Fallen Warrior in the Barrens? On a hill west of crossroads is a shrine with an orc on a funeral pyre. It's Blizzard's tribute to one of their artists, Twincruiser, who passed away while they were making WoW.

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"DEAR APPALLED: I see no harm in a group of young women playing strip poker at an all-girl slumber party." -Dear Abby

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Ink Rose
Deck the Malls


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My all time favorite video game Deus Ex was incredibly emotional for me because of the enviroment. Little things in the game made it feel like you were really a part of it.

For example *spoiler* when Anna Naverra shot an unarmed man I or when one of the prisoners was 'executed' for no apparently reason I felt anger. And when Jock died because his helicopter blew up I felt a profound sense of loss. When I saved Paul (my in-game brother) I felt a sense of joy that cannot be described. I could have snuck out the back window and let him die, which is the most likely in-game scenario. And when I saw him later at the end delievering a message to me instead of the scientist who does it if he dies I screamed "YEEESSSSS!" which must've scared the neighbors. [Smile] Also when Gunther came to arrest me I told him to shove off, even though I knew it would cost me health as I would eventually be carted off to prison whether I co-orperated or not. I jsut felt a total sense of rebellion.

It was kinda scary how totaly involved I got in that game. From the random victims wandering in the clinic, to the daughter of the hotel owner who's fate is entirly in your hands, I was motivatd to do my best because they became more then just pixels and polygons.

I've played lots of games in my time, especially first person shooters, but until I played that game, and never after, have I felt so emotionally connected. Which kinda freaked me out.

The ending where you must choose the fate of the world had me biting my nails in agony. Sure I saved right before the beginning of the final ultimate choice, but at the moment I felt that re-loading would be cheating and that this final deciding moment was the ultimate decision.

On another note...

When I finally got Half Life 2 to install despite my computer hating steam's guts I cried tears of joy/rage. The 'impossible to beat without a patch only I didn't know you needed a patch' moments in Grim Fandango and Indiana Jones and the Emperor's Tomb had me practically beating my computer in rage with a baseball bat.

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SheepOfDoom
I'm Dreaming of a White Sale


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Besides being a big fan of the Final Fantasy games and agreeing with what has been said about them, the most emotional part of a video game for me was in Deus Ex.

There was a lady who asks for you to pay to get her into a nightclub. Being the nice person that I am I paid her way in, only to have her follow me for the entire time I was in there saying "Thanks for getting me!" in an annoying accent.

Needless to say after the 40th time, I pulled out my dragon sword and turned the nightclub into a bloodbath.

One reload later and the first thing I hear 'Thanks for getting me in!"..

It took me over ten reloads to get out of that place without her voice leading me to uncontrollable slaughter.

Arrgh the nightmares,
SheepOfDoom

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Troodon
It Came Upon a Midnight Clearance


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quote:
Originally posted by Ink Rose:
My all time favorite video game Deus Ex was incredibly emotional for me because of the enviroment. Little things in the game made it feel like you were really a part of it.

For example *spoiler* when Anna Naverra shot an unarmed man I or when one of the prisoners was 'executed' for no apparently reason I felt anger. And when Jock died because his helicopter blew up I felt a profound sense of loss. When I saved Paul (my in-game brother) I felt a sense of joy that cannot be described. I could have snuck out the back window and let him die, which is the most likely in-game scenario. And when I saw him later at the end delievering a message to me instead of the scientist who does it if he dies I screamed "YEEESSSSS!" which must've scared the neighbors. :) Also when Gunther came to arrest me I told him to shove off, even though I knew it would cost me health as I would eventually be carted off to prison whether I co-orperated or not. I jsut felt a total sense of rebellion.

It was kinda scary how totaly involved I got in that game. From the random victims wandering in the clinic, to the daughter of the hotel owner who's fate is entirly in your hands, I was motivatd to do my best because they became more then just pixels and polygons.

I've played lots of games in my time, especially first person shooters, but until I played that game, and never after, have I felt so emotionally connected. Which kinda freaked me out.

The ending where you must choose the fate of the world had me biting my nails in agony. Sure I saved right before the beginning of the final ultimate choice, but at the moment I felt that re-loading would be cheating and that this final deciding moment was the ultimate decision.

The worst part of that game for me is when you are sinking the freighter filled with the nano-virus and you find letters to the captian from his young daughter who is being held hostage, presumably to make sure he actually delivers the virus.

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Fools! You've over-estimated me!

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Brad from Georgia
Ding Dong! Merrily on High Definition TV


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I used to sort of have a crush on Ms Pac-Man, if that counts.

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Astra
The "Was on Sale" Song


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quote:
Originally posted by Illuminatus:
quote:
Originally posted by Astra:
I'd never played any of the Warcraft games before World of Warcraft (though I'd played everything else Blizzard had put out). Now I'm thoroughly addicted.

There are a couple of quests that are very emotionally charged, but I think the best example is the waterlogged letter that you recover from a dead dwarf in the water under Thandol Span. The dwarf's name is Sully Balloo and you must deliver the letter to his widow, who then pleads to the king that her husband not be forgotten. It's all based on a real-life letter written by Sullivan Ballou during the Civil War.

Have you been to the Shrine of the Fallen Warrior in the Barrens? On a hill west of crossroads is a shrine with an orc on a funeral pyre. It's Blizzard's tribute to one of their artists, Twincruiser, who passed away while they were making WoW.
Oh yes. My guild actually held a 9/11 memorial service there. There's a really cool picture of the turnout on our website.

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This has been yet another... USELESS POST.

Posts: 6105 | From: Mississippi | Registered: Sep 2001  |  IP: Logged | Report this post to a moderator
Wild Card
Jingle Bell Hock


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Baldur's Gate II...how could I how forget Baldur's Gate II? It's not often you can find a game where every quest caues you to fell like you've really made a difference.

Also, Xenogears. I normally can't stand damsel-in-distress characters, but something about the character of Elly really made me empathize with her.

quote:
Originally posted by Finding Rebochan:
A note on the infamous FF7 scene...
OMG SPOILERIFFIC SPOILERNESS OF SPOILER PROPORTIONS
OMG SPOILERIFFIC SPOILERNESS OF SPOILER PROPORTIONS

Aerith can't be revived or the plot would need a rewrite. She was always intended to be killed off because Aerith's spirit is what manipulates the Lifestream to save the planet from Meteor, and then again it's Aerith's spirit in Advent Children that heals the planet of GeoStigma. Some of the more recent material clarified this point because it was kind of vague in FF7, but if Aerith hadn't died, there would be nothing to guide the Lifestream of the planet.

I'm sure they could work around this if they wanted to. Simply allow her to return after she's fused with the Lifestream.

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"It's a perfect system...unless it screws up." -Biology Professor

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gnome
Deck the Malls


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The game "Out of This World"... I felt surprisingly emotional at the end of it. It's hard to describe why.
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Syllavus
Angels Wii Have Heard on High


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Ummm... am I apparently the only person who found Aeris/Aerith a little pushy and irritating and didn't really care when she died in FFVII? [Embarrassed]

I much preferred Tifa, even with her ridiculous proportions and short-shorts outfit.

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"That would be really dangerous, you know. Indiscriminately extricating someone from the petrified corpse of a supernatural creature." - My Husband

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SiKboy
Deck the Malls


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quote:
Originally posted by Syllavus:
Ummm... am I apparently the only person who found Aeris/Aerith a little pushy and irritating and didn't really care when she died in FFVII? [Embarrassed]

I much preferred Tifa, even with her ridiculous proportions and short-shorts outfit.

Hey, some of us LIKE women with riculous proportions and short shorts [Razz]

But yeah, aeris was a little annoying. But then so is every final fantasy character who repeatedly answers questions with the following:

"..."

Winds me up something chronic. Along with its cousin:

"...
...
... Never mind."

Dont even get me started about Dagger/Garnet pitching a fit and refusing to talk for the best part of a disk in FFIX...

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This Space For Rent.

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Neffti Noel
We Three Blings


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I got a little teary when my unicorn in Black and White cast his first spell all by himself without me asking. He watered a tree and I kept rewarding him with strokes and he just stood there watering it over and over until it grew into a nice little forest.

I used to seriously panic playing the underwater levels of Sonic on the megadrive. When he hadn't taken a breath for a while and the countdown started, I'd go bonkers trying to avoid seeing him fall off the screen with his horrible "I'm drowning!" face.

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Greg of Winter
Xboxing Day


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Planescape: Torment.

You play an amnesiac immortal who wakes up in a morgue with no memories, and just some cryptic tattooed instructions to yourself (the game predates the film "Memento.")

You stumble around the morgue and come across the ghost of a woman who is deeply in love with you, and you have no recollection of who she is. She loved you so much, not even death could keep her from waiting for you to return.

Yet you don't have a NFBSKing clue who she is. She is completely heartbroken by this.

I actually felt like a jerk as this scene played out. It gets even worse when later in the game, you realize exactly how and why she died. Let's put it this way, your former personality wasn't a very nice person.

The voice actress did a fantastic job.

Greg "I shall wait for you in Death's Halls, my love."

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Meanwhile, at stately Wayne Manor...

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Crackrzz
Let There Be PCs on Earth


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You guys are gonna think I'm nuts. Not a big gamer, but an ex bf used to play Harvest Moon, and in one of the little beginning scenes... he had met a little girl and he was supposed to find her later and marry her (ex never did get to that point, just got married I think... cute!)

But I got misty when the little boy and girl are sitting on the mountain top in the moonlight singing "La la la la.".

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Stand up, slip on the bathtub floor, fling a hand up to balance yourself, and happen to have your mouth open on the downswing. Voila, a new hole in your face.

-Tabby, on how she cut her lip while shaving her legs.

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Cure the Blues
We Three Blings


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quote:
Originally posted by chillas:
Also the moment when I realized the twist in Knights of the Old Republic was a pretty big "oh shit!" (in a good way) moment.

I maintained game-forum silence while playing KotOR to avoid spoilers, so didn't even know there was a twist. Probably a good thing since even knowing that there is a major plot twist is semi-spoilerish in that you start actively looking for it. I also made the mistake of thinking that Revan was a guy, so when the Big Reveal was made my first response was a profoundly confused "Huh??" And then it finally sank in as I accepted Revan's sudden sex change "operation". Great moment.

Agree about Grim Fandango in every possible way. Another game that I was sad to see end was The Last Express. This was an innovative adventure game designed by Jordan Mechner of Prince of Persia fame. The game flowed in real-time and it felt more like playing a role in a movie than any other game I can think of. The setting was the Orient Express on the eve of the outbreak of WWI. The end scene where Cath parts with Anna is very moving (and not by coincidence extremely reminiscent of Casablanca). I was quite happy to see GameTap include Last Express in their lineup since so few people played the game. Broderbund's marketing department quit before the game's publication in '97 so it had almost no advertising at release and the game was only on the shelves for a few months.

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"Of all the Daliesque tourist traps in the world, we had to walk into this one."

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