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Author Topic: Emotional video games *possible spoilers*
Hubert Cumberdale
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I just got to the "You're the inspiration" level of Elite Beat Agents and that was pretty emotional, I almost had tears in my eyes.
What is the most emotional scene in a game you've played?

I know this may sound odd to those of you who's only experience with video games is Pac Man or Donkey Kong but modern video games can be very emotional.

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Stormfeather
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Well, there is of course the infamous scene in Final Fantasy VII. Not going to mention what exactly, since if you've played it/know much about it, you know what I mean, and there might actually be 2 people out there reading that don't know it and don't want to be spoiled. [Wink]

Then the Boat Song in Lunar (the Working Designs PSX version) was also special, although not emotional in exactly the same way... mostly just a very peaceful piece, wistful, etc.

I KNOW there are other things out there that have made me emotional in video games, but right now they're just not coming to mind. *too* many games, I guess. [Wink]

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Wild Card
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FFVII spoilers FFX spoilers FFVII spoilers FFX spoilers FFVII spoilers FFX spoilers FFVII spoilers FFX spoilers FFVII spoilers FFX spoilers

That's a hard question. It's definitely either Aeris's death (in particular, Cloud's speech) or the end of FFX.

In terms of pure emotion, I'd have to say FFX. Tidus and Yuna's farwell, Auron's release, the liberation of Spira...It's hard to know what to feel.

But something about the death of Aeris will always stick with me as a gamer. I'm almost afraid of a FF7 remake, because I'm worried they might make Aeris revivable.

(And for the record, I do play other RPG's that Final Fantasy)

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Dawnshadow
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The first time a video game actually made me cry was a scene in the little-known tactical RPG Bahamut Lagoon. (It's never been localized for the US; you have to get a fan translation and play it on a SNES emulator. Nevertheless, it's one of my favorite games ever.)

(Vague spoilers.)


Basically, my favorite character died, and his death scene and the scene immedately following were amazingly emotional, considering that it was preformed by little sprites and the script was translated by amateurs.... It's a great game, and I hope it gets remade for DS and translated someday....

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Midgard_Dragon
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FFVII, FFVIII, FFX, all have some great emotional storylines. All of the Silent Hill games, while still scary as NFBSK, have some great emotional connections that help make them not just some of the best horror games, but some of the best video games ever.

Some others that have there moments, Shadow Hearts, Beyond Good & Evil, Skies of Arcadia, and Eternal Darkness: Sanity's Requiem.

I say the FF games top the list on great emotional story telling though. That's one thing that I miss in (the great) FFXII, no love story. There was one particular scene at Mt. Bur Omisace so fa that's been heavy with emotion.

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James D
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***Yet more RPG spoilers. ***
(rpg's seem to be the most emotional games, it seems).

The death of Nei in Phantasy star II stands out, several years ahead of the infamous FF7 scene. Not nearly as fancy, but quite a shock at the time.

Though the FF7 scene also had intensity, and the technology to bring a FMV and soundtrack to it more powerful than the old PSII.

Perhaps the strongest (and best) ending I have seen yet though goes to the primary ending to Chrono-trigger. Cheery, upbeat, colorful - it was a real reward for a game completed.

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trollface
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Ico. Pretty much all of it was endearingly sweet - and not in a saccharine way. It was just kind of "awwww". Especially the ending, if you watch until after the credits.

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seriously , everyone on here , just trys to give someone crap about something they do !! , its shitting me to tears.

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Toys for big boys.
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Is it ok to admit that the Forest Temple music from Ocarina of Time gives me goosebumps?

If I can find it on th interwebby, I'll link to it.

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Midgard_Dragon
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quote:
Originally posted by trollface:
Ico. Pretty much all of it was endearingly sweet - and not in a saccharine way. It was just kind of "awwww". Especially the ending, if you watch until after the credits.

I was going to say Ico, but I never felt emotionally attached to the characters. I think "aww" is a good description, but that isn't really an emotional moment for me.

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chillas
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Floyd in Planetfall.

Okay, so I'm old... [Razz]

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JoFo
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quote:
Originally posted by Toys for big boys.:
Is it ok to admit that the Forest Temple music from Ocarina of Time gives me goosebumps?

If I can find it on th interwebby, I'll link to it.

Yes, it's ok.

What about the music that plays when Sheik gives one of his emotional/sappy speeches?

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Syllavus
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Loom always made me a bit teary during the scene when Bobbin finds his mother.

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Macheath
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I broke down into tears when I finally got Ultima VII to run on my computer with that wacky memory management program you had to run to get it to work. . . but I don't think that's the same thing.

I don't think I've ever become emotional over a computer game. Loom is about as close as it gets for me, I suppose.

Mack da "heartless . . . but not Heartless . . . bastard" Knife

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magpie
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I don't think Aeris's death in FF7 is a spoiler anymore. I mean, it was 10 years ago, and god knows how many times it's been replayed. I for one was happy. I hated Aeris and wanted her to die. I wanted Cloud to go with Vincent! lololol yaoi!

I was touched by the storyline to La Pucelle Tactics. I thought it was sweet and sad and very well done. It was also one of the more original plots I've seen in an rpg.

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moonfall86
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I cried when Aeris died. Other games have also made me teary-eyed, but I never actually cried.

I'm playing Tales of the Abyss right now. The storyline is pretty good, but so far, nothing has made me want to cry.

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Illuminatus
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There have been a couple of favorites, these are rather old, though.

*Spoilers for Max Payne 2**Spoilers for Max Payne 2**Spoilers for Max Payne 2*
*Spoilers for Max Payne 2**Spoilers for Max Payne 2**Spoilers for Max Payne 2*
*Spoilers for Max Payne 2**Spoilers for Max Payne 2**Spoilers for Max Payne 2*

At the end, after Max has absolutely been to hell and back having his family killed, being framed for the murder of his best friend, being disgraced from the NYPD, shooting his way through half of New York City, etc. he finally finds some comfort with Mona Sax. And of course, some jerk shoots her in the back in a cutscene, where you can't do anything about it. Mona Sax is one of my favorite video game characters ever, and I was *incensed* when she died. I later found out, though I was never able to pull it off, that if you beat MP2 on the hardest setting, she actually survives.

Grand Theft Auto: San Andreas-This game took a lot of flack for that "Hot Coffee" ridiculousness, but it has fantastic voice acting throughout. At the end, when CJ survives the LA Riots, takes over the city, gets revenge on his backstabbing friends, and clears his brother's name...and decides he doesn't really want the power. He just wants to go for a drive. Amazing.

*Amusingly, this game has you robbing a Las Vegas casino, stealing a jetpack from Area 51, and finally hijacking a Harrier off the deck of an aircraft carrier, but the most difficult mission in the game involved CJ flying around a remote control byplane and dancing on the beach to impress a girl.*

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ChelleGame
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I saw this title and immediately thought of FFVII. Aeris/Aerith, we hardly knew you.

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Michelle

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Bug Muldoon
The "Was on Sale" Song


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Ocarina of Time, right after you become an adult. For the first ten or so hours of the game, you get to run around in an idyllic fantasy world filled with merry, friendly characters. Then time jumps forward seven years and you find that your world literally lies in ruins: the bustling castle town is now a burnt-out ruin, the magnificent lake has been drained, your own town is overrun by monsters and everyone you know is either missing, enslaved or terrorised.

The only game ever where I actually felt upset.

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Eddylizard
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Re-uniting Kafei and Anjou during the optional quest in Legend of Zelda - Majora's mask is a tear jerker for me. Especially as they only get about 60 seconds together before the world is destroyed.

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Malruhn
The "Was on Sale" Song


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Deus Ex, when you find out that your "crazy" brother was actually right, and there ARE evil agents around that are trying to control the world... and they come to kill your brother.

Or the very last scene, when you have completed everything, and you have a choice to make about the future of the world: let group A run the world and be a godling in their idyllic view; let group B run the world and be a hero and saviour of the world; or destroy all technology as we know it, creating a new Dark Age... but at least we still have freedom of self governance.

That was a difficult decision to make.

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Mad Jay
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GTA: Vice City. The mission in which you have to escort the mob boss to his house, and all the mobsters are trying to kill him. That mission is very short and very fast paced. I could hear my heart beating.

quote:
Originally posted by Illuminatus:


Grand Theft Auto: San Andreas-This game took a lot of flack for that "Hot Coffee" ridiculousness, but it has fantastic voice acting throughout. At the end, when CJ survives the LA Riots, takes over the city, gets revenge on his backstabbing friends, and clears his brother's name...and decides he doesn't really want the power. He just wants to go for a drive. Amazing.

Exactly!! That was so much in character for CJ. Grove Street for life!!

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Delta-V
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System Shock 2 would give me the creeps so bad I'd have to stop playing for a while.

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GenYus
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quote:
Originally posted by Delta-V:
System Shock 2 would give me the creeps so bad I'd have to stop playing for a while.

It gave me the creeps so bad I quit playing after about 10 minutes and never started again.

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IIRC, it wasn't the shoe bomber's loud prayers that sparked the takedown by the other passengers; it was that he was trying to light his shoe on fire. Very, very different. Canuckistan

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Syllavus
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quote:
Originally posted by Bug Muldoon:
Ocarina of Time, right after you become an adult. For the first ten or so hours of the game, you get to run around in an idyllic fantasy world filled with merry, friendly characters. Then time jumps forward seven years and you find that your world literally lies in ruins: the bustling castle town is now a burnt-out ruin, the magnificent lake has been drained, your own town is overrun by monsters and everyone you know is either missing, enslaved or terrorised.

The only game ever where I actually felt upset.

I sort of felt that too Bug, but what got me the most upset about Ocarina of Time, was after I defeated the boss in the Water Temple, that Zora's Domain, and all the Zora people, remained frozen in ice. In all the other areas, after you defeat the boss in the respective temple, the area went back to normal somewhat, but Zora's domain remained covered by ice. I seriously thought it was a glitch at first, made me so sad when I realized that all the Zoras weren't coming back after all. [Frown]

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Bug Muldoon
The "Was on Sale" Song


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quote:
I seriously thought it was a glitch at first, made me so sad when I realized that all the Zoras weren't coming back after all.
There were rumours at the time - rumours, mind - that the defrosting of the Zoras was left out due to time and space constraints and that this would be fixed in the 64DD expansion disk. As far as I'm aware, that never happened.

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All along the untrodden paths of the future, I can see the footprints of an unseen hand.

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Mr. Furious
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quote:
Originally posted by chillas:
Floyd in Planetfall.

That's exactly the one I was going to say. I bawled my little eyes out.

Another emotional scene, at least for me, was the cutscene in the doll room in "The 7th Guest." Scared the willies out of me and made me incredibly sad at the same time.

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chillas
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quote:
Originally posted by Mr. Furious:
quote:
Originally posted by chillas:
Floyd in Planetfall.

That's exactly the one I was going to say. I bawled my little eyes out.

Glad to see I'm not the only who remembers that! [Smile]

Another one: in Grim Fandango, at the end, when Glottis realizes he and Manny are never going to see each other again. Glottis was almost as good a sidekick as Floyd was. Almost.

I also agree with the death of Mona Sax at the end of Max Payne 2. I'd also suggest the moment when you realize it was Max that shot Winterson was pretty intense.

Also the moment when I realized the twist in Knights of the Old Republic was a pretty big "oh shit!" (in a good way) moment.

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Midgard_Dragon
Markdown, the Herald Angels Sing


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quote:
Originally posted by Macheath:
I broke down into tears when I finally got Ultima VII to run on my computer with that wacky memory management program you had to run to get it to work. . . but I don't think that's the same thing.

Actually, I think the Ultima series is a good one to point out. As an Ultima fanatic, I can't believe I left it out.

Ultima V: Lazarus (remake with expanded dialogue, etc.), VII, and Serpent Isle, especially excel in this area.

Especially a certain part of Serpent Isle where a certain someone goes and leaps into a certain furnace. ;-;

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Radical Dory
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The bad ending to Shadow Hearts and the good ending to Shadow Hearts: Covenant are both heartbreakers; the latter will also make your brain hurt a lot. Still, Covenant's probably got one of the most fufilling endings to an RPG I've seen.

Until you play Final Fantasy X-2, Final Fantasy X's ending is also a bit sad.

I do get a little sniffly at Aeris, as well. I'm a softy, what can I say?

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Manzanita SOL
I Saw Three Shipments


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Eternal Darkness: Sanity's Requiem is a really...weird game.


SLIGHT SPOILER: As you play, you're reading through this journal left in your uncle's house, and solving a mystery that goes along with it...and your character steadily goes insane. There's one instance where you stand by a bathtub, and are prompted to press the A butten, and you see a body in it. Or a seen where you walk into the kitchen and there's a man hanging from a noose, reciting Edgar Allen Poe (Poe is all over this game).

But the thing that got to me is that it also interacts with the player's world. An error message would pop up that the controller was not plugged in as you were ambushed by zombies, and that you got a game over and lost the file. Towards the end, it would flash to a screen thanking you for playing the demo, and to enjoy other fine games from that publisher. There was even a Blue Screen of Death error at one point.

Maybe it was because I played it between 12 and 5 in the morning for ALL sessions, but that game had me seriously wigging out towards the end.

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Take a step outside the planet,
Then turn around and round
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It's pretty scary.
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Bug Muldoon
The "Was on Sale" Song


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quote:
Eternal Darkness: Sanity's Requiem is a really...weird game.


SLIGHT SPOILER: As you play, you're reading through this journal left in your uncle's house, and solving a mystery that goes along with it...and your character steadily goes insane. There's one instance where you stand by a bathtub, and are prompted to press the A butten, and you see a body in it. Or a seen where you walk into the kitchen and there's a man hanging from a noose, reciting Edgar Allen Poe (Poe is all over this game).

That infernal game played one trick on me that still makes me shiver. I nearly had a heart attack when it happened...It was a really simple trick, too:

I was playing the fireman's level. My sanity meter had been going down fast and all of a sudden, the silhouette of a cockroach starts walking around on the inside of the screen. I tell you, when something like that happens you will come close to wetting yourself.

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All along the untrodden paths of the future, I can see the footprints of an unseen hand.

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Kitsune26
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The only video game that's gotten me a bit sniffly is God of War.
Spoiler space for those playing or will be playing someday (and you should, the graphics and game play are awesome)

Spoiler space for those playing or will be playing someday (and you should, the graphics and game play are awesome)

The main character, Kratos, is a freakin' bad-ass, evil killin' machine, who sold his life to Ares in order to keep from dying in battle.
But Ares tricks Kratos into killing his own wife and child-the ONLY people that kept him from being truly evil.
So in the cust scene where you see it, I was shocked. Here is a character who has up until that point, filleted undead, torn eyes out of cyclopses, and burned a caged man to death to enter Neptune's Temple. And he's on his knees weeping over the bodies of his wife and daughter.
Later, after Kratos challenges and beats Ares for the first time, Ares yanks the gameplay into an unknown location, where Kratos has to keep his wife and daughter from being slaughtered by clones of himself reperesenting Regret, Agony, and Remorse. But Kratos has to give up some of his life to them (by hugging them). Essentially,he has to die a little to save them.
hearing them cry for help while being overrun is wrenching. And if Kratos fails, there's an additional scene of him falling to his knees crying as he's overun by his clones befoer you get the "death screen."

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Midgard_Dragon
Markdown, the Herald Angels Sing


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quote:
Originally posted by Bug Muldoon:
quote:
Eternal Darkness: Sanity's Requiem is a really...weird game.


SLIGHT SPOILER: As you play, you're reading through this journal left in your uncle's house, and solving a mystery that goes along with it...and your character steadily goes insane. There's one instance where you stand by a bathtub, and are prompted to press the A butten, and you see a body in it. Or a seen where you walk into the kitchen and there's a man hanging from a noose, reciting Edgar Allen Poe (Poe is all over this game).

That infernal game played one trick on me that still makes me shiver. I nearly had a heart attack when it happened...It was a really simple trick, too:

I was playing the fireman's level. My sanity meter had been going down fast and all of a sudden, the silhouette of a cockroach starts walking around on the inside of the screen. I tell you, when something like that happens you will come close to wetting yourself.

The bug ones got to me as well. The TV going mute, the game over screen, the "Thank you for playing, continued in the next installment." screen, the bathtub blood, the freaking upside down ceiling walking, every freaking part of the fourth wall breaking element of that game is part of what skyrocketed it from a good game to a great game in my book.

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Midgard Dragon
-==UDIC==-
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Posts: 2455 | From: Tennessee | Registered: Jan 2004  |  IP: Logged | Report this post to a moderator
Nion
We Three Blings


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Chalk up another one for Aeris in FFVII. That was the first time, and so far the only time that a videogame has ever brought me to tears.

Am I the only one that thinks Donkey Kong Country 1 and 2 had some of the most peaceful music ever to make it into a video game?

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It can't rain all the time.

Posts: 1102 | From: Iowa | Registered: Oct 2004  |  IP: Logged | Report this post to a moderator
BringTheNoise
Xboxing Day


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quote:
Originally posted by Midgard_Dragon:
quote:
Originally posted by Bug Muldoon:
quote:
Eternal Darkness: Sanity's Requiem is a really...weird game.


SLIGHT SPOILER: As you play, you're reading through this journal left in your uncle's house, and solving a mystery that goes along with it...and your character steadily goes insane. There's one instance where you stand by a bathtub, and are prompted to press the A butten, and you see a body in it. Or a seen where you walk into the kitchen and there's a man hanging from a noose, reciting Edgar Allen Poe (Poe is all over this game).

That infernal game played one trick on me that still makes me shiver. I nearly had a heart attack when it happened...It was a really simple trick, too:

I was playing the fireman's level. My sanity meter had been going down fast and all of a sudden, the silhouette of a cockroach starts walking around on the inside of the screen. I tell you, when something like that happens you will come close to wetting yourself.

The bug ones got to me as well. The TV going mute, the game over screen, the "Thank you for playing, continued in the next installment." screen, the bathtub blood, the freaking upside down ceiling walking, every freaking part of the fourth wall breaking element of that game is part of what skyrocketed it from a good game to a great game in my book.
It has one great one if you try to save with low sanity - it pretends to reformat the memory card. I nearly had a heart attack the first time that happened to me.

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"The United States Government: significantly less cruel and sadistic than the Taliban." - Dara

Posts: 1289 | From: Aberdeen University, Aberdeen, UK | Registered: Nov 2003  |  IP: Logged | Report this post to a moderator
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