Joe Bentley
Ding Dong! Merrily on High Definition TV
posted
Video game history is rife with franchises and great games that were never as popular as they should of been. Anyone have any favorite games that they feel deserve a modern remake or sequal?
Now for mine, and before I even mention it please go in with an open mind because I'm about to talk about a game that is often mentioned in the same breath with "E.T." and "Custer's Revenge." Jurassic Park: Trespasser was a released in 1998 and met with critical panning (earning itself a spot on most "Worst Game of the Year" lists) and mostly lackluster at best responses from the gamer community.
Trespasser was a first person shooter, with some survival horror and adventure elements thrown in. In the game you play Anne, a young woman who becomes stranded on Site B, the dinosaur infested island shown in the 2 and 3rd Jurassic Park movies.
Trespasser was was of the earliest fully 3D first person shooters and actually looked fairly decent for the time, especially since the game took place almost exclusively in large, open outdoor levels instead of the cramped corridor crawls of other FPS engines of the era. It was also one of the first game engines to use bump mapping and specular highlighting.
Problem the game was release about 18 months before any home computer was powerful enough to run it. On the minimum recommended hardware the game crawled, often dropping into the single digit framerate, and even on the state of the art computer of the time it experienced significant slowdown and stutter.
But the games most hyped point was its physics engine. Trespasser was one of the first games to attempt to make objects act like real objects. You could stack boxes, tip over crates, levers and fulcrums worked like they would in real life.
The problem was that the physics engine was buggy and didn't work well. For instance the game included several parts where you had to stack boxes. Problem was the physics engine, to simulate rebound after impact, had a bug that would sometimes cause the objects to stay stuck repeling each other. Also the game's physics engine underestimated the force of friction, and objects often acted as if they were coated in oil or something, sliding off each other unless they were stacked perfectly right.
Long story short it made all the box stacking and similar physics puzzles in the game almost painfully frustrating.
Gameplay wise the game had a lot of neat gameplay and narrative features, a few bad features, and one really... weird feature. Like Half Life the game stays entirely in 1st person view. Anne encounters no other people during her adventure on Site B, but occasionaly will break into an internal monologue. Problem is like much of the game the internal monologue is often buggy, with Anne stopping to talk about events in the game that haven't happened yet, reacting to dinosaurs she hasn't encoutered yet, having major events happen that she ignores, and basically just going off on rambles that have nothing to do with anything going on.
Well a first person shooter is only as good as its weapons. One really neat feature, one that hasn't been seen since as far as I know, is Trespasser's use of real, licensed firearms, complete with realistic recoil, fire rate, and damage. And like Halo you can only carry two weapons at a time.
The game also lacks a HUD. When Anne picks up a weapon she will comment on rather or not the gun feels loaded or not. It's similar to Condemmed for the XBox 360 in that case.
The weird thing is that to check your health status you have to... well you ah... you stare at your boobs. Yeah uhmm... not sure where they were going with this but your game's health meter is a heart shaped tattoo on the top of your character's boob that get's
Another nice touch is the ability to use objects as weapons. 2X4s, baseball bats, dinosaurs bones, chairs, and other objects can be used as clubs, although they are so weak as to be useless.
Now the downsides. The control surfaces in Trespasser are very odd. You don't point the gun like you do in most FPSs. You aim using Anne's entire arm. So basically your weapon is bobbing and weaving at the end of your outstretched armed. This combined with the lack of a crosshair, makes hitting dinosaurs impossible at anything but point blank range. You hold all weapons, even heavy assault rifles, outstretched in one hand, so ironically it's probably fairly realistic, but horribly frustating from a gameplay standpoint.
Now the idea isn't totally far out. According to the developer interview for Brother's In Arms: Hell's Highway they employed the same feature, making the ingame gun an intergral part of the character that moves in relation with the ingame character model instead of the static point in space seen previously.
The game also lacks any indirect fire weapon like grenades.
Now on to the last thing, the Dinosaurs. Trespasser has 7 species of dinosaurs, but only 3 actually poised a threat to you, the Albertasaur, the Tyrannosaur, and the Raptor. Of the other 4, the Stegosaurus, Brachiosaurus, and Albertasaurus simply can't hurt you at all. I try running under the Brachiosaurs feet and literally jumping on the Stegosaurs spiked tail without a scratch. The last dinosaur, the Triceratops, can hurt you, but is easy enough to leave alone.
The dinosaurs have advanced A.I. for the time. The dinosaurs actually got hungry, and would seek out food, get thirsty and seek out water, and react to other dinosaurs.
It was a great idea, but like the rest of the game it simply didn't work. The dinosaurs would often ignore you until you were all but stepping into them.
Now was Trespasser a good game? No. As originally released Trespasser is almost unplayable it's so broken. It was like playing a very early Beta version of a good game (and actually from what I've heard about Trespasser's rushed development and 11th hour budget cuts, that's probably not too far from the truth.)
But for some reason Trespasser always struck a cord with me. It wasn't a bad game, it was a broken game. If even half of the features and techniques in had worked it would of been a great game and had all of them worked it would of been revolutionary. In fact it actually had a lot of features that later made games famous... they just didn't work.
He's my proposal for a remake.
- Start with the Source Engine, which with Half Life 2 proved could easily handle both the physics and graphics that Trespasser was shooting for. - More dinosaur species. I'd like to see at least 8 species of carnivores and 10 species of herbivores, all with varying senses and agrees of agressiveness. I'd also like to see a return of creatures from the rest of the Jurassic Park franchise such as the spitting Dilophosaurs, color shifting Carnotaurus, and Pteradon. - More licensed weapons, including grenades and smoke bombs. - Retain the lack of HUD, but loss the "Boob Gazing Health Bar." Use a feature more like Condemmed where as you get hurt your vision takes on a red tint. - Revamped artificial intelligence for the dinosaurs.
-------------------- "Existence has no pattern save what we imagine after staring at it for too long." - Rorschach, The Watchmen Posts: 8929 | From: Norfolk, Virginia | Registered: Jun 2002
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Call me an old fart, but I've still gota soft spot for some of the text based adventure games from the 70's and 80's.
Particularly I'd like to see Leather Goddesses of Phobos get a re-issue, maybe in 3d graphic form. Played it halfway through, then my Commodore 1501 disc drive died. Due to obsolescence I could not get the drive repaired or replaced. And I haven't found a satisfactory emulation to date.
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-------------------- Come on, come on - spin a little tighter Come on, come on - and the world's a little brighter Posts: 5595 | From: Columbus, OH : The Soccer Capital of America | Registered: Sep 2002
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If one game truly deserved a sequel or a remake it would be this one. Not only is it a very beautiful game graphics wise but it's very challenging. At least to me anyway. :\
If they did do a remake, it should be in pseudo-3D style like Viewtiful Joe. I don't know how they could make this game on a 3D plane without screwing it up too much.
-------------------- Okay, just to make it clear, there is a real world out there. No really, there is. I checked. Posts: 886 | From: Suffolk, VA | Registered: Mar 2005
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The greatest computer game ever, of course -- M.U.L.E. I'd love to see an updated version for the PC, that lets you play in both "classic" mode (essentially a remake of the original C64/Atari version), and a more modern, complex version with more options (including the ability to defend your land against the pirate ship).
(I do have an Atari emulator that lets me play the old game, so I'm not totally deprived.)
Then there was what one game magazine called "the greatest game nobody played" -- Allegiance. I discovered this in beta and a friend and I loved it. It was a multi-player space war game, where two or more teams would fight over control of an area of space, starting with a base and some small ships: exploring, harvesting resources, building bigger and better ships, until one side reached whatever the scenario goal was. Most ships were solo scout/fighter types, but there were multiply-crewed ships too, with a pilot and several gunners. One player usually took the role of commander/builder, spending the resources gathered by the other players to build the bigger and better ships, improve technologies, and so on. It was great fun, but for some reason never reached a take-off point in terms of a player base large enough to sustain it. I do think the concept is one that could work, though.
Buzz Aldrin's Race Into Space is another one -- enjoyed the game, but like the board game it was based on (Liftoff) it was a bit too difficult -- we never did get to the moon succesfully. I'm sure they could do something similar now that would allow more options and perhaps an adjustable difficulty level or something.
One that doesn't necessarily need a remake, just an actualy friggin' patch, was SimCopter. I found this game a nice compromise between plain old flight simulators (which I find kind of dull) and flight combat games (where I get shot down too often): you flew "missions" over the city (you could use cities you built in SimCity) -- such things as clearing traffic jams, putting out fires, medivacs, and chasing down crooks; for each, you got a monetary reward, which you would use to maintain your helicopter or buy better ones. The problem was, it was buggy -- you'd get a few missions in, and somehow get stuck; either there was a patient you were supposed to airlift in an inaccessible place, or a crook in a place you couldn't catch. You couldn't just skip the assignment -- if you didn't get it done in a certain time limit, it would start fining you, draining cash continually from your account. You were, basically, completely screwed. And so far as I know, they never did fix it.
And of course, in theory, they are making Team Fortress 2 -- and have been for, what, seven or eight years....? (On the other hand, it does look like a real Sam and Max sequel game is due out soon....)
-------------------- Come on, come on - spin a little tighter Come on, come on - and the world's a little brighter Posts: 5595 | From: Columbus, OH : The Soccer Capital of America | Registered: Sep 2002
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Joe Bentley
Ding Dong! Merrily on High Definition TV
posted
quote:Originally posted by chillas: [obligatory] Duke Nukem!
You know one of the biggest disappointments was when the rumors that Duke Nukem: Forever was going to be a launch title for the 360 were shot down by 3d Realms.
-------------------- "Existence has no pattern save what we imagine after staring at it for too long." - Rorschach, The Watchmen Posts: 8929 | From: Norfolk, Virginia | Registered: Jun 2002
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Beyond Good and Evil. Seriously, why hasn't *everyone* played this game? Just about everyone who plays it has loved it, and it lends itself to a sequel better than any game in recent memory I can think of.
Eternal Darkness: Sanity's Requiem. An underrated Cthulu-like horror-gem.
The Bouncer. If they fixed some relatively minor stuff, and made a muuuch longer game, Square had a potential gem on it's hands. They should've stuck with it and I bet the sequel would've been a success.
Sanitarium. I'd love another entry into this great horror/point-and-click title. Modern graphics and an updated interface would make it's wacky bloody heart even better.
Joe Bentley
Ding Dong! Merrily on High Definition TV
posted
The following things took less time to develop then Duke Nukem Forever
- The Beatles formed, released every single one of their albums and broke up. During this time they also toured the world several times.
- Led Zeppelin released 7 albums, 9 singles, and toured around the world, crossing international borders 27 times (not counting mainland Europe.)
- The Wright brothers designed and flew the first airplane.
- The theory of General Relativity.
- The United States' entire program to put a man on the moon, from Kennedy's challenge to the landing.
Since Duke Nukem: Forever was first announced:
- The entire Grand Theft Auto series, from Grand Theft Auto 1 to Grand Theft Auto: San Andreas was released. - Thirty! seperate games taking place in the Final Fantasy universe or using Final Fantasy characters have been released. - 15 Zelda games have been released for various platforms. - 24 Sims games, expansion packs, and ports have been released. - Mario has appeared in 58 games. - 50 licensed Star Wars games have been released. - The entire Dance Dance Revolution series was released. - The entire Halo series was released. - Every Tony Hawk game was released. - The Xbox, Xbox 360, Gamecube, Gameboy Color, Gameboy Advance, Gameboy DS, Gameboy Micro, DS, DS Lite, Dreamcast, Playstation, Playstation 2, Slim PS2, and PSP were released. - Five seperate comsumer versions of the Windows operating system have been released (and its likely that Vista will beat DNF to the shelves) - All three Star Wars prequel movies were released. - The entire Lord of the Rings Trilogy was released. - The entire Matrix Trilogy was released. - Six Harry Potters books, four movies released. - Stephen King was written 16 novels, and that includes taking almost a year off after getting hit with a van. - 12 seasons of Survivor have been filmed and aired.
-------------------- "Existence has no pattern save what we imagine after staring at it for too long." - Rorschach, The Watchmen Posts: 8929 | From: Norfolk, Virginia | Registered: Jun 2002
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quote:Originally posted by Joe Bentley: One really neat feature, one that hasn't been seen since as far as I know, is Trespasser's use of real, licensed firearms, complete with realistic recoil, fire rate, and damage. And like Halo you can only carry two weapons at a time.
There have been lot of FPS games with real weaponry. Counter-Strike and the Delta Forces series are the first that spring to mind. Delta Force was one of the first I played where you had to correct for distance and wind as it was not unheard of in the game to take shots from 800+ meters away from your target.
As for the rest, maybe you should just say that you want an FPS with dinosaurs and it should be more like a survival horror. You can ask for this without dragging the disgrace known as Trespasser. It's been awhile since I played it but it seemed that it tried so hard to be cool and inventive (which I feel it failed to do), that it failed to provide even the basic needs of the player. The fact that you had to look straight down and take your eyes off of the nasties about to eat you, just to see if you were almost dead or not is the best example of what not to do when designing a game. And in trying to make an environment that was very interactive with many objects to manipulate, they made an environment that you wished to god would just stop moving around. Everything about this game was either poorly concieved or poorly implemented.
I'm all for a game where I can kill dinos but personally, I hope Trespasser stays around only as a warning to game companies of what not to do. I got so frustrated at playing that game, I would toss a CD of it before tossing an America-Online CD.
-------------------- "Tis too much proved that with devotion's visage and pious action we do sugar o'er the devil himself." - Hamlet Posts: 344 | From: Pittsburgh, PA | Registered: Jun 2006
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quote:Originally posted by Echinodermata Q. Taft: And of course, in theory, they are making Team Fortress 2 -- and have been for, what, seven or eight years....? (On the other hand, it does look like a real Sam and Max sequel game is due out soon....)
Team Fortress 2 was officially announced and unveiled by Valve a few months ago, and was totally different from what the old previews from years ago showed the game to be--probably because the old design of the game had since been made by someone else into a game you might have heard of: Battlefield 2.
More info on the extremely cool-looking TF2 here. The trailer makes me crack up.
Regarding Duke Nukem Forever, a far more comphrensive (and disheartening) list of things that have happened since it was announced can be found here. Some of my favorites:
MySpace has gone from beta to the largest social-networking site in the world (and the fourth most popular English language website).
The entire cult following of Family Guy! Family Guy has debuted on FOX, been cancelled, entered syndication, been released on DVD, redebuted on FOX, and seen the release of a feature film.
The Voyager 1 spacecraft has travelled 8.8 billion miles from Earth.
The two Mars rovers, Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars where they have been exploring the surface for over 2.5 years.
The U.S.S. Ronald Reagan (the largest nuclear-powered aircraft carrier in the world) was in contract, built, launched, comissioned, and began active duty.
Since the announcement of Duke Nukem Forever, the single season home run record has been broken. Twice.
4 nations have acquired nuclear weapons technology.
Anyway, I would really like to see a full remake of the first System Shock, just so I can actually play it, dammit! Yes, I know it's somewhat possible with a whole lot of fiddling, but I've only had mixed success. And yes, I know all about the spiritual sequel BioShock and am totally looking forward to it, but I still want to experience the original.
I'd also like to see the old X-Wing and TIE Fighter games remade for today's computers, just because I never really got the chance to play them.
Also, my favorite first-person shooter ever, Deus Ex, needs a sequel. One that doesn't suck.
(I kid, I haven't actually played very much of DX:Invisible War, I'm just going off of common consensus about it.)
Jane Jensen needs to find a way to make Gabriel Knight 4.
And this isn't a specific game that needs a sequel, but I'd like to see another FMV-adventure game, like there were so many of in the mid-1990s. FMV stands for full-motion video, if you don't know, and the whole idea is that it's a computer game like any other, except played by real live actors interacting with real props and other characters. Sometimes the whole thing is done in front of bluescreen, with computer-drawn backgrounds; other times actual sets are built and locations are used.
Naturally, the need to make an actual game where the player can actually control things puts a lot of restrictions on how this can work--every possible action and dialogue choice needs to be filmed--which makes such games very expensive to design and produce. There were a plethora in the 1990s, such as Phantasmagoria, Phantasmagoria: A Puzzle of Flesh and Gabriel Knight: The Beast Within, which had mixed records of success, but I think that was largely because the technology of CD-ROMs and digital video was so new and immature. Also, the large video sizes at the time made such games commonly take up 5-7 full CD-ROMs, increasing the production cost. But today's advances in video compression, plus the advent of DVD-ROMs, I think makes the concept far more workable. Additionally, digital video is becoming increasingly cheap for amateur and semiprofessional filmmakers, which makes me think that the cost of an FMV game might also be substantially less now than what it used to be.
Posts: 940 | From: California | Registered: Sep 2003
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I love FMV games. The Beast Within, especially, is one I have fond recollections of playing when I was much younger. The ending was so difficult, though, that I don't think I ever finished it. I have Phantasmagoria but I can't get it to run.
The Black Dahlia movie that just came out reminded me of the FMV game of the same game, by none other than Take-Two Interactive (owners of Rockstar Games, among others). It's been years since I've played it but it was very interesting as I recall (It was more of a detective game than a puzzle game, so it took a lot of thought to beat. It also had an in-game notebook, which was a great idea but one I didn't see again until Myst 4).
I don't know that they could really make a comeback, but some 3D games in the same spirit as FMV games would be nice (I've heard that Siberia and its sequel are good examples).
Posts: 417 | From: Escondido, California | Registered: Jun 2004
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I want to see remakes of Dark Forces, X-Wing, TIE Fighter, Commander Keen, and just about every game Apogee released in the early 90s. Oh, and Wing Commander. And Privateer.
Yeah, I like space sims a lot. It's a shame the whole genre kinda went south.
Posts: 236 | From: Iowa | Registered: Sep 2005
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quote:Originally posted by Joe Bentley: The weird thing is that to check your health status you have to... well you ah... you stare at your boobs.
Every game should have this feature.
Midcard, I thought Beyond Good And Evil[i/] was okay, at best.
faceless, [i]System Shock 3 is my big wish (System Shock works fine on my computer). I know there's Bioshock, but it's just not the same thing. I want the story to continue, dammit. I want SHODAN.
-------------------- seriously , everyone on here , just trys to give someone crap about something they do !! , its shitting me to tears. Posts: 16061 | From: UK | Registered: Sep 2000
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I played it on the Playstation. My friend and I hired it out, and played it for a few hours before we got bored of it. We never bothered to hire it out again to finish it.
As for good reviews, Titanic got tonnes of good reviews. Doesn't stop it being shite.
Sorry about the name.
-------------------- seriously , everyone on here , just trys to give someone crap about something they do !! , its shitting me to tears. Posts: 16061 | From: UK | Registered: Sep 2000
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Well, yeah, so did POTC2 (from regular people, at least; critics seemed to hate it and for once I happen to agree with them), which was also shite. The difference here is, we can attribute the mass good reviews of those two films to the massive following they (for some unexplainable reason) developed. BGE is a fairly unheard of game, and those that played and reviewed it most likely played and reviewed it for the content, not what the masses wanted them to think.
But honestly, if you only put a few hours into BGE, you never got to see it truly shine. Although I can't see how you could have put a few hours in and not been mildly interested, chock it up to some people just not having good taste. (I kid!)
-------------------- seriously , everyone on here , just trys to give someone crap about something they do !! , its shitting me to tears. Posts: 16061 | From: UK | Registered: Sep 2000
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I was never a hard-core gamer, but I wish there were some way they could resurrect the Gabriel Knight games. I adored Sins of theFathers, but my system wasn't up to running Beast Within, and I never had a chance to finish it.
I also wish I had had the chance to play Grim Fandango.
Posts: 1651 | From: Columbus, Ohio | Registered: Aug 2004
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E.V.O: Search For Eden. Needs a bigger, longer sequel with more evolution choices and less Engrish...
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Schwarz: Look, there's three ways to do things: the right way, the wrong way, and the Ninja way. Rey: Isn't that the wrong way? Schwarz: Yup, only stealthier. Posts: 546 | From: Pennsylvania | Registered: Jan 2004
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Joe Bentley
Ding Dong! Merrily on High Definition TV
posted
quote:Originally posted by Horse Chestnut: I also wish I had had the chance to play Grim Fandango.
Grim Fandango runs perfectly well on Windows XP SP2 and is available online and still floats around in budget bins for practically nothing.
Grim Fandango is outstanding, and a sequel or "Bad Mojo: Redux" style re-release would be very welcomed.
-------------------- "Existence has no pattern save what we imagine after staring at it for too long." - Rorschach, The Watchmen Posts: 8929 | From: Norfolk, Virginia | Registered: Jun 2002
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quote:Originally posted by Horse Chestnut: I also wish I had had the chance to play Grim Fandango.
Grim Fandango runs perfectly well on Windows XP SP2 and is available online and still floats around in budget bins for practically nothing.
Grim Fandango is outstanding, and a sequel or "Bad Mojo: Redux" style re-release would be very welcomed.
Really? I would love to get it. Have you played it yourself on XP, Joe? (For I have had my poor PC gamer heart broken before with false promises).
Posts: 1651 | From: Columbus, Ohio | Registered: Aug 2004
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Zak McKracken And The Alien Mindbenders by Lucasfilm Games/LucasArts. The Maniac Mansion sequel was pretty good, there could have been a great Zak one too. The fan-made sequel was OK as a tribute but lacked the 'epic-ness' of the original.
Posts: 1325 | From: Ontario, Canada | Registered: Feb 2000
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I think Lords of Magic needs a remake, since it was less time intensive then most of the similar games, thus could have broader appeal if marketed well.
Posts: 201 | From: Toronto, ON | Registered: Jun 2006
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quote:Originally posted by Horse Chestnut: I also wish I had had the chance to play Grim Fandango.
Grim Fandango runs perfectly well on Windows XP SP2 and is available online and still floats around in budget bins for practically nothing.
Grim Fandango is outstanding, and a sequel or "Bad Mojo: Redux" style re-release would be very welcomed.
Really? I would love to get it. Have you played it yourself on XP, Joe? (For I have had my poor PC gamer heart broken before with false promises).
I played it to completion on XP, but it took some fiddling. I think I had to set Compatibility Mode to something to actually play the game, except that that caused all the cutscenes to stutter horribly. Since I'd played the game before, I didn't feel like I was losing out on too much.
Posts: 940 | From: California | Registered: Sep 2003
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quote:Originally posted by Chris J: Zak McKracken And The Alien Mindbenders by Lucasfilm Games/LucasArts.
Agreed. I can't even find it on any emulators, either.
-------------------- seriously , everyone on here , just trys to give someone crap about something they do !! , its shitting me to tears. Posts: 16061 | From: UK | Registered: Sep 2000
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Hadn't looked for a while. Seems you can get it here
-------------------- seriously , everyone on here , just trys to give someone crap about something they do !! , its shitting me to tears. Posts: 16061 | From: UK | Registered: Sep 2000
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quote:X-Com, with improved graphics and deeper game play.
I second that.
A successor to Elite would also be nice, with modern graphics, more contents and perhaps multiplayer.
The old Lords of Midnight for the Spectrum was also great (as almost everything by Mike Singleton), and a remake has been made for the PC, but I would like to see a modern version.
Jetset Willy would also be perfect for a remake. Wacky humour that would be even better with the graphic capabilities of modern hardware.
-------------------- /Troberg Posts: 4360 | From: Borlänge, Sweden | Registered: Nov 2005
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I'm not much for shoot-em-ups, but I enjoyed the first few Monkey Island games from LucasArts. Last one wasn't very good, though.
-------------------- "No hard feelin's and HOPpy New Year!"--Walt Kelly Hear what you're missing: ARTC podcasts! http://artcpodcast.org/ Posts: 7581 | From: Gainesville, Georgia | Registered: Jun 2000
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